EXCERPT

John Gerrard describes his real-time computer graphics as ‘simulations’, synchronized with the local time of a particular area of the world. The actual locality and its virtual counterpart have the appearance of dissimilar twins: one avoids the public, while the other seeks it out. For it is restricted areas such as a fully automated pig farm or, in his most recent simulation, Google Inc’s data servers, that the artist duplicates and disarms…